When first exposed to the art style chosen for Fate/Stay Night I wasn’t at all impressed. If I were forced to make a complaint it would be that liberties are taken with the story behind each of the Heroic Spirits, but that’s par for the course with this sort of novel and doesn’t detract from the overall experience even a little bit. Even the character that, to me at least, seemed bland to begin with goes on to gain a more developed personality while at the same time justifying the way they were before. Honestly, there isn’t much more you can want than that. Each character is interesting, consistent and has a reasonably detailed background that fits and explains their personalities. The high quality continues with the characters, main or otherwise. The bottom line here is that Fate/Stay Night has a top-notch concept and some of the best writing I’ve seen in a visual novel. Plot twists abound and although they aren’t of the same calibre as others you might have experienced, they still keep you wanting more. The story starts off rather slowly, but quickly gains momentum to become a tale that you just can’t stop reading or thinking about. While my above description may sound like the blurb for a Hollywood action movie, Fate/Stay Night’s plot is incredibly deep and thus very hard to do credit to in only a few paragraphs. He can’t let the disaster of ten years ago be repeated. However, Shirou is forced to confront his own ideals when he is dragged into a war he has never heard of to fight for an item he doesn’t need, with only the thought of what others might do with its power spurring him into action. The Heroic Spirits, known as Servants by the Masters that summoned them, are grouped into 7 classes: Saber, Archer, Berserker, Rider, Lancer, Caster and Assassin, each with their own specialities and each with the desire to claim the Holy Grail.Įmiya Shirou lives to help others after being rescued from certain death as a child he can think of no better reason to live than to repay the kindness that was shown to him. The aptly named Holy Grail War isn’t an ordinary scrap, either – Heroic Spirits from the past with extraordinary powers are summoned by 7 Magi (chosen by the Grail itself, incidentally) to compete for their prize: the granting of any wish their hearts desire. I could go on about how much I enjoyed it, but I think my time would be better spent convincing you to play it so you can see for yourself.įate/Stay night is set in Japan, where a deadly battle for the mysterious artefact known as the Holy Grail takes place. Fate/Stay Night hasn’t quite found its way to the very top, but is has rewritten my expectations for the Visual Novel genre and given me nearly 3 days’ worth of exceptional entertainment (and more, if you consider the anime adaptations that I now have to watch).
If you’ve read my Sharin no Kuni review you might remember that G-Senjou no Maou is my favourite Visual Novel of all time.
Fate stay night visual novel shiro doesn't stand up Patch#
Version Played – Voice Patch (adds voices), Realta Nua Patch 4.2 (adds CGs and BGM)